Hi, i'm Fiorin
Where do I find your contacts and social stuff?
Tell me more about your skills, abilities and superpowers...
< code >
I can code!
Languages and frameworks are just implementations. The real work is breaking down complex domains, designing clean abstractions, and solving the actual business problem.
Across web, mobile, or desktop—adaptable architecture for any stack.
#TypeScript#Python#Go#PHP#Rust#Next.js#Nest.js

AI & Agent Workflows
Everyone needs an agent. Some need a supervisor.
A supervisory agent with shared context, watching over specialised agents so they stop stepping on each other.
Agent workflows with a hundred actions, events and integrations. Content pipelines that actually shipped. And yes, I use them to write my own tests.
#Agents#Orchestration#Workflows#LLM

back = () => void 0
Pure execution, zero side-effects, full observability
Building backends so quiet and reliable that the on-call engineer can actually sleep.
If it breaks in production, I owe you a coffee.
#NodeJS#Go#Rust#Python

.: front ..
Every Pixel Matters
A good looking front is the best friend of a great code.
It's nonsense that a developer doesn't need to know how to make beautiful interfaces. It is survival!
#NextJs#ReactJs#Vue

editor.png
Everyone needs an editor
UI/UX design, graphics editing, and layout—handling the visual side as comfortably as the code.
Covering the entire pipeline from design concept to pixel-perfect execution.
#Photoshop#Figma

--version
git commit -m "just a little fix"
Working daily with distributed repositories creates a natural bond with version control and team collaboration.
Keeping histories clean, conflicts low, and deployments smooth—one branch at a time.
#git#svn

3d x,y,z
From Blender meshes to physical prints.
Tripped on a Cartesian plane and fell on the Z axis.
Hands-on experience with 3D modeling, texturing, physical 3D printing, and indie game assets.
#Blender#3dPrinter#Gamedev

game dev
↑ ↑ ↓ ↓ ← → ← → B A
Designing games—both digital and tabletop—is as fun as playing them, serving as the ultimate playground for mechanics, logic, and continuous learning.
GameJam organizer, active modder, board game designer, and indie developer building projects in Unity and Phaser.
#Phaser#Unity3d#Boardgame

101 coding class
Everyone should learn to code
M.Sc. in Computer Science - AI and former University Professor.
Taught algorithms, database systems, and core programming languages to the next generation of engineers while mentoring students for coding competitions.
#AI#Python#Java#C++#SQL

What about side projects?

2026 3dare
A local-first AI-powered 3D modeling tool that transforms 2D images into printable STL models.
#Python#FastAPI#AI#3D Modeling#STL#Local AI#Desktop Tools
2026 arcRevil
AI-powered architectural PR reviewer that detects design violations, dependency issues, and architectural regressions using static analysis and LLMs.
#AI#Static Analysis#LLMs#RAG#Developer Tools
2026 Fiorin Games Studio
Independent tabletop game studio developing original games through mechanical design, simulation, rapid prototyping, and custom physical components.
#Game Design#Simulation#3D Printing
2026 Restyle
Image style converter using Google Gemini API and vision models for custom art generation.
#JavaScript#Gemini API#AI
2026 OurStl
A STL extractor and mesh downloader for web-based 3D generation tools.
#Node.js#3D Assets
2025 Abominapp
Abomination randomizer app for Zombicide tabletop sessions.
#Next.js#React#Tabletop Games
2023 Ruins
A custom faction mod for Heroes of Might and Magic III. Designed from scratch, encompassing original 3D creature art, custom lore, asset integration, and game balance tuning.
#Game Modding#3D Assets#Game Design
2018 VCMI
Open-source C++ contribution enabling unique custom hero sprites in battle for the Heroes of Might and Magic III engine rewrite.
#C++#Open Source#Game Engine
2018 Coding Lab
Open educational materials, including curricula, exercises, and course resources, developed for undergraduate Algorithms and Database courses at UTFPR.
#Education#Python#Java#SQL
2017 p0rte1ra
Desktop livestock management system built with cross-platform web tech.
#JavaScript#Electron#Node.js#MongoDB
2016 Don't Starve Together
A custom playable character for Don't Starve Together, created as an exploration of character design, gameplay mechanics, scripting, and mod development.
#Lua#Game Modding
2016 Brawl
Experimental 2D fighting game built with Phaser, focused on exploring game loop architecture and the underlying systems of real-time gameplay.
#Phaser#JavaScript#Game Design
2015 Pto.css
Lightweight utility-first CSS framework built as a Bootstrap alternative.
#CSS#Open Source
2011 Bomberman
Bomberman-inspired 2D game built from scratch with vanilla JavaScript, featuring grid-based movement, bombs, explosions, collisions, and real-time gameplay.
#JavaScript#Game Development
2009 Quarto Universitário
Custom WordPress theme architecture developed and deployed for university media platforms, with a focus on reusable components, content management, and scalable publishing workflows.
#WordPress#Php#JavaScript#CSS

