
Languages and frameworks are just implementations. The real work is breaking down complex domains, designing clean abstractions, and solving the actual business problem.
Across web, mobile, or desktop—adaptable architecture for any stack.
#TypeScript#Python#Go#PHP#Rust#Next.js#Nest.js

A supervisory agent with shared context, watching over specialised agents so they stop stepping on each other.
Agent workflows with a hundred actions, events and integrations. Content pipelines that actually shipped. And yes, I use them to write my own tests.
#Agents#Orchestration#Workflows#LLM

Building backends so quiet and reliable that the on-call engineer can actually sleep.
If it breaks in production, I owe you a coffee.
#NodeJS#Go#Rust#Python

A good looking front is the best friend of a great code.
It's nonsense that a developer doesn't need to know how to make beautiful interfaces. It is survival!
#NextJs#ReactJs#Vue

UI/UX design, graphics editing, and layout—handling the visual side as comfortably as the code.
Covering the entire pipeline from design concept to pixel-perfect execution.
#Photoshop#Figma

Working daily with distributed repositories creates a natural bond with version control and team collaboration.
Keeping histories clean, conflicts low, and deployments smooth—one branch at a time.
#git#svn

Tripped on a Cartesian plane and fell on the Z axis.
Hands-on experience with 3D modeling, texturing, physical 3D printing, and indie game assets.
#Blender#3dPrinter#Gamedev

Designing games—both digital and tabletop—is as fun as playing them, serving as the ultimate playground for mechanics, logic, and continuous learning.
GameJam organizer, active modder, board game designer, and indie developer building projects in Unity and Phaser.
#Phaser#Unity3d#Boardgame

M.Sc. in Computer Science - AI and former University Professor.
Taught algorithms, database systems, and core programming languages to the next generation of engineers while mentoring students for coding competitions.
#AI#Python#Java#C++#SQL


Independent board game studio creating original tabletop games through experimental mechanics, rapid prototyping, and hands-on production.

AI-powered architectural PR reviewer that detects design violations, dependency issues, and architectural regressions using static analysis and LLMs.

Image style converter using Google Gemini API and vision models for custom art generation.

A STL extractor and mesh downloader for web-based 3D generation tools.

Abomination randomizer app for Zombicide tabletop sessions.

A custom faction mod for Heroes of Might and Magic III. Designed from scratch, encompassing original 3D creature art, custom lore, asset integration, and game balance tuning.

Open-source C++ contribution enabling unique custom hero sprites in battle for the Heroes of Might and Magic III engine rewrite.

Open educational materials, including curricula, exercises, and course resources, developed for undergraduate Algorithms and Database courses at UTFPR.

Desktop livestock management system built with cross-platform web tech.

A custom playable character for Don't Starve Together, created as an exploration of character design, gameplay mechanics, scripting, and mod development.

Experimental 2D fighting game built with Phaser, focused on exploring game loop architecture and the underlying systems of real-time gameplay.

Lightweight utility-first CSS framework built as a Bootstrap alternative.

Bomberman-inspired 2D game built from scratch with vanilla JavaScript, featuring grid-based movement, bombs, explosions, collisions, and real-time gameplay.

Custom WordPress theme architecture developed and deployed for university media platforms, with a focus on reusable components, content management, and scalable publishing workflows.